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Computing

At Beechwood, the Computing curriculum is rooted in the school’s underlying aims, ethos and values.  It is carefully designed to equip our pupils with the knowledge, skills, understanding and attitudes that will both prepare them for the next stage in their education and enable them to live successful lives in the future.

 

The Beechwood Computing curriculum aims to teach:

  • the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation;
  • the analysis of problems in computational terms, with repeated practical experience of writing computer programs in order to solve such problems;
  • the evaluation and application of information technology, including new or unfamiliar technologies, analytically to solve problems;
  • responsibility, competence, confidence and creativity in the use of information and communication technology so that pupils are able to be active participants in the digital world.

Computing Work at Beechwood PrimarySchool

Nursery

Reception

During our Traditional Tales topic, we used the iPads to research facts about wolves. We also use the beet bots, metal detectors and torches in provision.

Year 1 

Pupils visited Temple Newsam to learn about portraits. They then used iPads to take a photograph of themselves and they used the photograph to create a realistic self-portrait.  They also looked at the work of some abstract artists and then they used 2Paint to create their own abstract portraits. 

Year 2

Year 2 looked at traditional South African patterns and then used 2Paint to create their own. They also created a poster about Ntolwane Primary School using 2Publish and combining photographs and text.

 

Year 3

Pupils researched all about the Anglo-Saxons in Britain, including expert visitors who came in to give workshops. They used the information to make leaflets using 2Publish. Pupils then added selected images from the computer to enhance their leaflets.

Year 4

Pupils in Year 4 used the programming language Logo to create their own repeating patterns inspired by the ancient Greeks. They created different procedures and put them together into an algorithm to draw their patterns.

Year 5

Year 5 researched the life of Queen Victoria on the Cromebooks, they then made Google Slide presentations with the information they had learnt.

Year 6

Pupils 6 used Chromebooks to research famous French landmarks and they put the information they found in a Google Slides presentation.

Are You S.M.A.R.T.heart? - Staying Safe Online

 

Be SMART with a Heart!

Safe
Keep safe by being careful not to give out personal information when you’re chatting or posting online. Personal information includes your email address, phone number and password. It also includes the school you go to and pictures of you in your school uniform.
Meet
Meeting someone you have only been in touch with online can be dangerous. Only do so with your parents’ or carers’ permission and even then only when they can be present. Remember online friends are still strangers even if you have been talking to them for a long time.

Accepting
Accepting emails, messages, or opening files, images or texts from people you don’t know or trust can lead to problems — they may contain viruses or nasty messages!

Reliable

Someone online might lie about who they are and information on the internet may not be true. Always check information.

Tell
Tell a parent, carer or a trusted grown-up if someone, or something, makes you feel uncomfortable or worried, or if you or someone you know is being bullied online.

Heart!

Remember to always be SMART with a heart by being kind and respectful to others online. Make the internet a better place by helping your friends if they are worried or upset by anything that happens online.

 

Online Safety Links

 

Think U Know
Years R to 3

Think U Know

Years 4 to 6

UK Safer Internet
Centre 

Childnet
 

 

Useful Links

 

BBC Bitesize KS1

BBC Bitsesize KS2

Purple Mash

Mini-Mash - EYFS

Kiddle - search engine for Kids

Hour of Code - Learn to programme

Tinker CAD - Computer Assisted Design

Scratch
- Learn to code

 

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